David
Rather than showing specifically what would occur within each room, I chose to show examples of what might occur as the user navigates from the start screen to the rooms.
I wanted to show the modular approach to the design and how it would be possible to navigate between rooms, either using the floorplan (buttons) or by selecting the arrow icon at doorways.
The use of coloured icons represent hotspots than can be clicked for further information, in the form of images, text, audio or video.
Apart from the 360 degree panning motion, animation is fairly subtle, mostly relying on tweening between different states, such as size, alpha and colour. So for example, by using movie clips as (or in) buttons, a smooth transition from one colour state to another can be tweened.
[Andy Comments]
I think you're doing some really in depth research and devt here David.. I particularly like the way that you've found some great refs and that these have helped you visualise your own version of a virtual tour.. Clear too that you're thinking of the audience and how they might use / interact with your virtual tour too.
Matt
Key idea’s- Although my visuals are very rough at this stage, I have aimed to simplify the content of the Bishops of Worcester story by use of a timeline. The points on the timeline represent key events in the story, which when selected, lead onto a short animation. The other important aspect is that the user has some control over the amount of information they wish to view.
Colours- Though these may yet be changed, the basic colours on show separate the various interactive elements. The use of yellow around the clickable items represents the glow of the hover-over state of the buttons.
Transitions & Animations- I visualise the navigation of the timeline to move with the cursor from left to right. When either the date or a point on the timeline is clicked, the user will be taken directly onto the short, linear animation. Once this animation has finished, the user will then be returned to the next most recent date on the timeline.
Access- The user has full control during the timeline stage to choose how much information they wish to access. By making their own personal choice to select a date, they are opting to view the linear animation containing the further information. I see this as a crucial element in the story as the viewer can find out what they like, when they want it.
[Andy Comments]
Again, some nice ideas Matt and clear that you've put much thought into how these will look and be used. As mentioned - the more that you work through in your layout pads/roughs then the more resolved things will be when you get to working through in Flash etc.
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